AI Insights · Timothy · October 2022
Top 5 io Games on iOS in Qatar: Q3 2022 Performance
Discover the performance trends of the top 5 io games on iOS in Qatar during Q3 2022, including weekly downloads, revenue, and active users.
Performance of Top 5 io Games on iOS in Qatar: Q3 2022
The third quarter of 2022 saw varied performance trends for the top 5 io games on iOS in Qatar. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these popular games.
Snake.io - Fun Online Snake by Kooapps experienced a steady increase in weekly revenue, peaking at approximately $125 in the final week of September. Weekly downloads showed a general decline from 978 in late June to around 550 by the end of September. The game's active users also saw a decline from 7.2K in late June to 6.2K by the end of the quarter.
State.io - Conquer the World from AI Games FZ had fluctuating revenue, peaking at $97 in mid-July. Weekly downloads exhibited an upward trend mid-quarter, reaching 511 in the week of August 15, before dropping to 181 by the end of September. Active users increased from 904 in late June to a peak of 1.4K in late August, before declining to 1.1K by the end of the quarter.
Hole.io by Voodoo saw consistent weekly revenue, with a peak of $47 in late August. Weekly downloads fluctuated, starting at 371 in late June and dropping to a low of 45 in late August, before slightly recovering to 126 by the end of September. Active users decreased from 1.3K in late June to around 580 by the end of September.
slither.io from Lowtech Studios LLC had minimal revenue, peaking at $20 in early August. Weekly downloads varied, starting at 427 in late June, dropping to 27 in late August, and increasing to 80 by the end of September. Active users declined from 1.9K in late June to 700 by the end of the quarter.
Fall.io - Race of Dino by Duong Nguyen showed a significant increase in weekly revenue, peaking at $86 in the final week of September. Downloads, however, declined from 530 in late June to just 24 by the end of September. Active users also decreased from 531 in late June to 274 by the end of the quarter.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.